Injustice 2 Review

Injustice 2 was one of the most highly anticipated games of 2017. There’s not many side scrolling fighting games anymore that really are any different than the rest. Injustice 2 changes that in a big bad way by keeping the same fighting style, and also adding some deep cut characters like Swamp Thing and Doctor Fate. 

The mechanics are just as great as the first game and the customization is truly next-level entertainment. I’ve been playing a good amount since the release of the game and when I play online I still find  new customization items on characters every time. It brings tons of individuality for players to express themselves. One character in particular that got a lot of love is Green Lantern. He has shaders to change his color of his suit and even his constructs, and if that wasn’t enough for you they also threw in the symbols of every other Lantern Corps to replace the Green Lantern Corps symbol so you could match your color. I’m disappointed in the White and Black Lantern shaders and constructs however. The White Lantern suit is mostly blue for some odd reason even though it’s nothing like that in the comics and the Black Lantern contructs are almost white to might as well keep the White Lantern shader. 

Another thing that is a little disappointing is that not everyone has the best shaders at all. Cheetah and Swamp Thing are an example. They have mostly browns or an ugly light pink it’s really distracting and quite ugly. I think everyone should have the same amount of shaders with the same colors. If someone wants to be a red or green Captain Cold then they should be. But instead Batman and Superman get the best variety. The game also introduced “Multiverse” which in a way is like most phone games where certain levels are timed and if you miss out on them then they’re gone until who knows when. The good thing about the Multiverse is that they’re about 6 or 7 of them with a series of levels to complete and when accomplished they award you with items for whoever the challenge was for. I actually find myself playing Multiverse more than I’ve ever played online.

Online multiplayer is just filled with players who prefer to spam moves just to get their ranks up and show almost no interest in playing the game for fun, but that’s online for every game. Ranked is a place where you’ll find terrible spam players but that has nothing to do with the developers. “Player Matches” are where you’ll find a ton of lobbies and players just looking for fun competitive gaming.

Main issue with this game is the actual story. The games graphics are great and very realistic, but the faces that were chosen for them are just hideous. This is the first time I’ve ever seen an unattractive Bruce Wayne. Black Canary looks exactly like Kaley Cuoco who plays “Penny” on the Big Bang Theory. GOOGLE IT and tell me I’m wrong. Just like in the first Injustice where Lex Luthor looked exactly like Bruce Willis, it was insanely distracting. 

The story follows Batman and Superman reuniting to defeat the ultimate threat that is Braniac. This caught me by surprise because the universe with the murderous Superman I guess is the main universe for Injustice. I thought this was more of an earth 2 kind of world and the universe with the not so murderous Superman would be the main Injustice world. Any time you read a comic book where they head to another world it’s always the main character who goes evil and then at the end it’s back to normal with your hero saving the day and putting the evil one away. So already I was not interested in the story and as it progressed I was wondering how characters like Green Lantern or The Flash would be a part of this story and WHY IS GREEN ARROW A PART OF THIS UNIVERSE! They took him of all heroes but nobody else. Why did they even need him. They went so far into taking him from another universe instead of I don’t know maybe SUPERMAN! Anyways another issue is all it takes for the gang to get back together is an “I’m sorry I was an accomplice to murder of millions and a 10 year old.” and all is forgiven. 

This story had a great concept and a great roster to go a long with it, but it was so poorly executed it ultimately affected the the way you see these characters. The first games story made the biggest impact and when I played that story for the first time and that opening scene ended my jaw dropped so hard I got rug-burn on my chin. This game is not bad though at all its just the story that lacks in areas but it is a good game. I give the story a 6/10 and the rest of the game like gameplay, multiverse, customisation a solid 9/10. I’m still playing this game and will continue to play this game for a long time. 

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Green Lanterns #22 Review


After the fallout with Dr. Polaris, Simon Baz and Jessica Cruz are contacted by Corps Leader Jon Stewart. Baz and Cruz are then transported to Mogo against their will to meet with the Green Lantern Corps for the first time.


This issue was particularly interesting to read since it’s something we haven’t seen yet in Green Lanterns. Although the recent issues have been pretty intense with action and adventure it was nice to see a slower pace in story. The book takes place on Mogo and spends most of the book introducing Cruz and Baz to the corps.

The writing and art as always are on point. That being said I don’t completely agree with Cruz and Baz being told they aren’t ready to be Green Lanterns. After everything they’ve done so far and accomplished I don’t think that was deserved. The amount of times they’ve overcome their fears and saved the Earth, especially Jessica who as you all know suffers from anxiety, I think has well earned their colors.

John Stewart was pretty annoying in this issue. Pretty much anyone in the Corps who spoke to Jessica and Simon were treating them as if they were on their first day. The Green Lantern Corps has been lost in space and the only Lanterns that are available are Baz and Cruz. In the short time they’ve been Lanterns they’ve become members of the Justice League and defended the world and saved it countless times. So even if John didn’t know what they’ve done while he’s been gone, at least he could have given them the benefit of the doubt since the world’s still intact and they’re not dead.

Overall this is an exciting book even though it’s not as action packed as the last issue. Spending more time with Simon and Jessica with the Corps I think is needed and should probably have the pace next issue as well. Ronan Cliquet’s illustrations really impress in this book especially when there’s so much going on in a single panel. Humphries writing again does great at making Simon and Jessica seem more like real people rather than just your average comic book characters.