Bane: Conquest is a darkly entertaining story that takes the luchador of Santa Prisca away from Gotham and focuses more on his journey. In the second issue, Bane has been captured by a cult leader by the name of Damocles; while he is trying to find a way to escape he comes across an unlikely ally named Bruce Wayne.
Chuck Dixon and Graham Nolan return after the first issue of Bane: Conquest to deliver another solid offering; this one is filled with action and beautiful art, but on top of that we get to see something we don’t too often — and that’s a team-up of Bane and Bruce Wayne. Their history together obviously isn’t a good one, but it works here and it’s something that’s really enjoying to see especially since Bane hates Bruce so much. The action in this issue is pretty intense and the reader will find themselves sympathizing for Bane. There are a number of flashback scenes that are probably the best part of this issue. Bane is an underestimated villain and has an interesting origin that needs to be seen to truly comprehend his character. Bane as a child is one of the saddest things to have ever been read in comics and getting a little piece of that in this issue is a true delight.
Bane: Conquest isn’t mind-blowing so far, but I do have hopes for this as I always enjoy a good Bane story. Seeing a Bruce Wayne and Bane team-up is also exciting: the two both hate each other but also both want to escape and stop Damocles. Damocles so far is a promising villain and can hold his own without having his dirty work done by a bunch of goons which we’re so used to seeing. I also want to add that the art is nice and simplistic. It’s not mind-blowing but it’s just fine. My real only complaint about the art is that Bane looks like a normal good looking man, which is not the choice I’d expect anyone to go with. I feel like Bane should be more grizzled, worn out, damaged. This Bane could be in any comic book and you wouldn’t know it was Bane until it was made known. It’s a small complaint but it’s just something I think Bane shouldn’t look like.
The writing and story are pretty good so far. There are a lot interesting lines between Bruce and Bane but a couple times where the issue moved pretty fast and looked like it was missing a panel or two. For instance there was a page where the prisoners get their food and Bane immediately starts eating as fast as he could, which is understandable given his situation, but after Bane gets a warning from Bruce to slow down, Bane just drops unconscious. It almost looked like it was straight from an episode of Family Guy. It was more comedy than it was shocking. There was no dramatic shock to Bane’s face realizing he may had been poisoned or choked. One panel has him eating, and the next panel shows him on the floor but there was no transition to it. It just felt like something was missing and that happens a few times in this issue.
Minor complaints aside this already seems like an exciting story that will definitely add some character to Bane. Bane is a villain who never gets enough focus in my eyes and Bane: Conquest is well on its way to adding another storied chapter to his history.
BOOM! Studios is on a hot streak with Mighty Morphin Power Rangers. If you haven’t read anything before issue nine have no fear, one of the most interesting stories in Power Rangers history starts here in Mighty Morphin Power Rangers Vol. 3This is a perfect set of issues to have even if you haven’t read any previous issues. Some very interesting sides of Goldar are shown that we haven’t seen before which is very nice to see because mostly everyone who remembers this character just remembers the villainous right-hand man who just yelled about how much he hated the Power Rangers. Tommy as always is interesting, but in a more human way. Seeing Tommy go through trauma after being cured of Rita’s spell feels more real rather than just being your normal teenage superhero with no problems after just one episode on television. You can see the frustration and maybe even depression in Tommy’s expressions and it’s actually very moving because it’s not something you would expect from a Power Rangers story. That’s the exciting part of this volume–it takes your childhood and brings it back in a more mature way without drastically changing what Power Rangers was originally to fans. Every Ranger has their personal issues unlike the show that didn’t focus too much on it. When anyone from the group had any problems, it felt like all they had to do was morph and they were all equally as powerful and brave. Billy was a coward for only a few episodes and when he’d morph he was a hero. In here you get to see that’s all changed and just because you have powers, doesn’t mean you’re not afraid.Power Rangers Volume 3 is a small collection consisting of issues #9 through #13. Each issue is powerfully written by Kyle Higgins and Steve Orlando and illustrated beautifully by Hendry Prasetya and Corin Howell. Each comic feels like magic. There’s never been a more interesting story in Power Rangers history. Every fan growing up fantasized about stories like these. One thing Power Ranger fans love is a new Ranger making their debut as a part of the team or seeing a Ranger become a new Ranger and in these issues we get that, but with some exciting and dramatic events where Tommy lends his Green Ranger powers to the the team and now each member is now a team of green Power Rangers. Absolute genius writing, and who would have ever thought of doing something like that? Volume 3 also introduces probably the most interesting character in Power Rangers history, and that’s Lord Drakkon the new evil White Ranger.
There’s not much bad at all to say about these comics. Power Rangers Vol. 3 is a must read volume. Read them and pass them along to your friends because we need more comics like this. BOOM! knows exactly what to do with this series and is taking it places Power Rangers fans couldn’t even dream of because we never expected to ever see anything this intense from a 90’s television show that was mostly stock footage. Everyone involved in this volume is a Power Rangers dream team who knows exactly what to change and add to the Power Rangers universe without tarnishing the legacy. Some of the best images in Power Rangers history are in this volume. So well crafted that if the reader was shown these without context or knowing where the source was, they would believe it was too good to be a real thing that could happen in Power Rangers. As good as a story can be, this volume proves it can only get better. The final pages are so ground-breaking that your heart may just skip a beat or two. It’s that damn good.
Injustice 2 #1 from start to finish is one exciting book; it takes place in various locations and features various characters. Don’t let the thought of that drive you away though — even though there are multiple stories to follow in this issue there’s a good amount of time spent with each story to ensure you understand who each person is and what is yet to come in future issues.
There’s some great storytelling courtesy of writer Tom Taylor that delivers some emotional and powerful dialogue. The conversation with Batman and Superman is a genuine work of art and has some captivating moments; you’ll catch yourself reading over it again and again because of how well it was delivered on the page.
Injustice 2 does well in ensuring the reader that even if you haven’t read the previous Injustice books, you can start fresh here. There are some minor details that may be a little confusing when you come across them, but it’s pretty self explanatory for new readers.
This book is important to read especially if you’re a fan of the game. There’s so much more to a story that a video game can only show a portion of. This comic book will lend more story to the Injustice 2 narrative and aside from telling more of a detailed story, you get to know and understand more about your characters and their personal journeys.
Injustice 2 #1 is an excellent issue all around that leaves the reader with laughs, cliffhangers, and jaw dropping moments that level the playing field for the upcoming game. This is a comic that even someone who has only played the games and never touched a comic could enjoy and find themselves picking up the next issue in excitement.
After the climactic ending of Green Arrow #21 where it’s revealed that the Ninth Circle has their eyes set on destroying Seattle with the help of its four horsemen, the Ninth Circle also seems to be running Queen Industries
Green Arrow #22 opens with a series of random fires being set all over Seattle and Green Arrow is helping put them out. This book is mostly about Green Arrow meeting the horsemen for the first time and then trying to figure out who and what they want. With everything going on Oliver is frustrated in this issue, showing a lot of aggression and anger while trying to do as much as he possibly can with his team.
There’s a lot of great art and imagery from Juan Ferreyra and he really was able to capture a lot of the more emotional expressions. Benjamin Percy did a great job on the story, making a ton of great dialog between Green Arrow and other characters.
The whole issue was really enjoyable, but it felt scattered. Scenes seem to start in one place and then in the next page the characters end up in another place with no explanation to how they got there or how the previous fight scene ended. I found myself really enjoying what I was reading and then kind of just felt confused.
Black Canary is another minor issue for me right now in the Green Arrow books. It seems like she’s only around to do the same exact thing in every issue and that’s to scream really loud at something and talk to Oliver. I love Black Canary in the Justice League of America books and Batgirl and the Birds of Prey because she feels important to the story. In here she’s just not getting used to her full potential.
Green Arrow has a lot of character development in this issue, which is always a good thing because just when you think you’ve seen everything Green Arrow has to offer, you’re reminded instantly about how much Oliver cares about the little guy.
After the fallout with Dr. Polaris, Simon Baz and Jessica Cruz are contacted by Corps Leader Jon Stewart. Baz and Cruz are then transported to Mogo against their will to meet with the Green Lantern Corps for the first time.
This issue was particularly interesting to read since it’s something we haven’t seen yet in Green Lanterns. Although the recent issues have been pretty intense with action and adventure it was nice to see a slower pace in story. The book takes place on Mogo and spends most of the book introducing Cruz and Baz to the corps.
The writing and art as always are on point. That being said I don’t completely agree with Cruz and Baz being told they aren’t ready to be Green Lanterns. After everything they’ve done so far and accomplished I don’t think that was deserved. The amount of times they’ve overcome their fears and saved the Earth, especially Jessica who as you all know suffers from anxiety, I think has well earned their colors.
John Stewart was pretty annoying in this issue. Pretty much anyone in the Corps who spoke to Jessica and Simon were treating them as if they were on their first day. The Green Lantern Corps has been lost in space and the only Lanterns that are available are Baz and Cruz. In the short time they’ve been Lanterns they’ve become members of the Justice League and defended the world and saved it countless times. So even if John didn’t know what they’ve done while he’s been gone, at least he could have given them the benefit of the doubt since the world’s still intact and they’re not dead.
Overall this is an exciting book even though it’s not as action packed as the last issue. Spending more time with Simon and Jessica with the Corps I think is needed and should probably have the pace next issue as well. Ronan Cliquet’s illustrations really impress in this book especially when there’s so much going on in a single panel. Humphries writing again does great at making Simon and Jessica seem more like real people rather than just your average comic book characters.
The conclusion of Batman #21 had everyone in shock as The Reverse Flash vanished for an instant and upon his return he claimed he saw “God” before what looked like something sucked away his life force and he died. This book opens with the crime scene in the Batcave and already im hooked in. A lot of great writing in here which I thought would be an tough to follow since Batman #21 was so well written..
This books got a few emotional scenes that make you remember who Batman and Flash are under those masks. While staring at Thawnes corpse Barry looks up and simply says “its over mom”. That line alone was like if that chapter of Barry Allen’s life was finally closed and you felt that relief yourself when you read it. Josh Williamson and Howard Porter really do an amazing job at opening up the DC Universe giving you a gorgeous visual of what exactly has been taken from time.
This being a Flash book doesn’t seem to hold back from really diving into Bruce Wayne’s character. We’ve all seen Bruce’s parents get gunned down so much that we’ve become so used to it that we have no emotional sadness to feel for him. Seeing it so much doesn’t have that same effect as it did when we first seen it so when we hear Bruce talk about his parents being dead it goes through one ear and out the other.
This book really brought that feeling back in a big bad way. Batman has a wonderful moment with Flash when he tells him that after the button had that reaction to the Psycho Pirates mask, he saw his fathers ghost. When Barry asks him how could he recognize him as his father in a Bat suit? Bruce gives the perfect response with “I would know him anywhere” then explains how his father carried himself a certain way and even recognized his voice. This panel alone shows you just how much his parents meant to him and he’ll never forget a single thing about them.
And if that wasn’t enough for you after Bruce and Barry travel through time and end up crashing and landing in a familiar cave, Batman instantly recognizes it as the place his dad found him when he was a kid, and it looked like it did when he first started patrol. Batman thinks he went back in time, but he sees Joe Chills gun and knows they never recovered it from that night at the crime scene of his parents. Bruce hears a voice behind him and discovers that they are in Flashpoint and Bruce is reunited with his father Thomas.
This ending was so emotional especially after Reverse Flash destroyed his fathers letter he wrote him in Flashpoint. This was easily one of my favorite Batman stories of all time. None of this was expected and im itching for the next issue.
Since the game changer DC Universe Rebirth we’ve been eager to find out how and why the DC universe’s timeline has been altered, and who the cloaked mystery man is that is collecting and keeping familiar faces captive. It all began with that last panel in Rebirth with Batman holding up the infamous bloody button that belonged to none other than The Comedian from The Watchmen.
This first issue of the four part series “The Button” starts with Batman #21. This was the perfect start for this particular type of story. Rushing probably one of the biggest events to happen in the DC Universe would be a bad move, but starting at a steady pace but also giving the reader just enough to fill their geek heads with excitement. Tying this story directly back to Flashpoint was a fantastic thing to see and it reminds readers just how far back this goes and just how serious this event is.
Tom King does a great job of bringing Flashpoint and Rebirth together in this issue. Holding this issue together with little amount of characters to use. Jason Fabok once again nails the visuals in this issue. Much more lighter tone than the “I Am Bane”, but its still proves that you can say so much by saying nothing at all. Both work so well together again to tell a great story while both not mirroring each other.
Everything you need to start a good story is in this first issue. This is this the first to many events I assume so covering everything in this four part would be underwhelming. From beginning to end this issue gives its all. It has heart, action, suspense, and when it ends it has you begging for just one more page.